Listen for event (no specific object)
I would like the ability to listen for a change in something and execute an action without tying that event to a specific object/item on the screen, is that possible?
For instance, I might want to set a variable when a data master reaches a certain count. The only way I know how to do that is to select some arbitrary object and tie that variable change to it even though the object itself doesn't have anything to do with it. I suppose I could create a blank rectangle and just add all my "listening" events there as a work around, but it would be nice to have a place to put conditional functions that don't need to be tied to a specific object, but just listen for changes.