Load times when testen simple iOS on iPhone is horrible.. What to do?

Tim Ingvorsen shared this question 5 years ago
Answered

When testing iOS prototype on iPhone via Usernote(no JS), the app is extremely slow due to only being 1.7mb, having 3 screens using in total 2 buttons, and 1 image map link.


How come is it so slow?


I test on both wifi and 3g with good connection.


I have added the prototype as a home screen icon to get rid of the safari nav bars, but the app is so slow i wont be able to make user tests as people should not wait 3 seconds before any event is taking place.


How do you guys test on iOS?

Comments (11)

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Does this happens if you review the prototype on the computer instead of test it on the iPhone?

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no. When i do a regular simulation on my laptop in Safari everthing happens extremely fluid as supposed to.


Im even using the same wifi connection

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im using the latest update of iOS btw..

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Ok, it's weird. We need to do some tests and check if we can reproduce your problem. I'll let you know when we have more information.

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I can send you the prototype if you would like?


It's super simple, with very few ations/events.

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Ok, it will help us to reproduce the problem. You can send it to jim.support@justinmind.com. Thanks!

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Thx. File sent


Edit: If you want i can send you the URL also so you can test it if you have an iphone.

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Hi Tim,


We opened the file you sent us and we find that the prototype loads slowly because you have a 500Kb image that needs to be downloaded the first time you view the prototype..Also, it's very probably that the prototype is loaded slowlier on your iPhone because you may be using WiFi and its maximum data transfer speed isn't as high as using an ethernet cable.

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Should i instead use jpg images for testing?


And have you tried to hit the buttons in the upper right corner? They are very unresponsive :(


Thank you for taking the time to help me out, btw.

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Hi Tim,


You could try do anything that reduce the size of the image file and obviously the image will be loaded faster. You can reduce the quality by using jpg images instead of png's. Also you can use a non-scaled image, currently you are using a large image and you are reducing its size on Prototyper.

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thx for the advice