So there you are, in front of your computer/blank paper/napkin (??) Whatever you use to start mocking up a project. You have lots of instructions from your client, millions of ideas in your head, a timeline, a dateline, a budget, and, in front of you, a canvas… still empty.
Combining all the above factors is not easy, where should I start? Well… are you a hands on kind of developer? Then start creating with a prototype, like Justinmind Prototyper.
Have a blank canvas no more! The cool thing about a prototyping tool is that you can start filling up the empty screen right the way.
Let´s say you are developing a web app. Go to the components gallery and start drawing wireframes, basic stuff such form fields, menus, etc. You just have to drag and drop. You can even generate a specification document with notes and comments. Then start simulating: animations, events, actions, conditions and any kind of behavior rules, even with data. Export your design as an image in your documents or generate a HTML if you want it to be interactive.
Now, stop, take a deep breath, and get a feel of the flow, function and interaction of your creation. Ok, you find some bugs. No biggie. Correct them, with Justinmind Prototyper you can change anything in a matter o seconds, remember, even though it looks SO real, there is no coding, corrections are made in a snap
Now you have it, your prototype, on time, on budget. Ready for your client´s review. What happens next? That´s another story, or, in our case, a follow-up post.