Working with images
Justinmind Prototyper includes several utilities to enhance your prototype with content generated in other applications. Add text, images and web content such as videos, Flash or Google Maps. There are different ways of doing this:
- Copy text from the source application and paste it onto the canvas. Or drag it from an external application. It is not always possible to keep the styles (bold, italics, etc.); it depends on the program they were developed in.
- Insert an image by dragging it from the file system to the canvas.
- Or import it from the properties view of a Picture element.
- You can also drag them directly onto the canvas from another application or from any Internet browser. Copy an item made in Photoshop and paste it as an image in the prototype.
You can also import content from the Internet by using Web Widgets: they are in the last group of widgets in the components palette (4). Reserve a space of the active screen to display a URL; to do this, drag the URL component to the canvas and indicate the web address that you want shown in the properties view. Include YouTube videos or Google Maps by copying the HTML of the site you want and paste it into the properties of the HTML component.
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