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Justinmind Prototyper widget library


When designing and developing a mobile app the concept of “how it looks” is specially relevant. We have to work in a very limited space, and that little space we have must be used in an efficient manner. The small screen is a challenge, and it emphasizes even more the necessity of prototyping to simulate the size of your user interface and the overall feeling of the application in terms of how people will interact with it.

Whether it is aimed to developers or to a company, the best outcome for all involved is to use a prototype that behaves and looks the closest possible to the final product. Mobile apps in particular should be uncomplicated, visually attractive and cool. The prototype should also be that way. This is why to be able to access an extensive components / widget library is crucial, and even more if the library has attach actions to its components. Are you designing an iphone app? Check out this prototype made by our Prototyper and you´ll see what we are talking about.

Save the URL to your home screen in your iPhone and you’ll get the full experience of simulating a real app.

You can create a prototype that looks and feels like the application would. It´s much easier to get an idea of how is going to work when the prototype is designed in the right context, with tool bar buttons, menu items, etc, that look the same as those from an actual iphone, and….there is with a big plus: they can be incorporated using a simple drag and drop. You can also be extra cool by creating your own widgets or components. You just store them for future use. Well, now that you get the idea you can download them at Extras and try them for yourself. (you need to have Justinmind Prototyper installed to use them). Select File-Import-Widget Library in your prototype and select the downloaded library.

Have fun and let us know how it goes!

Victor Conesa

About the Author

Victor is the Product Manager at Justinmind. His specialties include business analysis, usability, requirements management and prototyping. When not busy doing that he is known to eat or sleep.

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